So, I’ve been keeping this project reasonably quiet while waiting for The Walker on the Hills to release. However, I’ve made some pretty decent progress so far; seven chapters of the first draft are done already.
Some of you may remember I talked some time ago about a project in part inspired by the game Far Cry 3. As I played that one, I kept thinking, “Sneaking through the jungle slaughtering pirates is fun, but this story is kind of dumb. It feels like it was written by somebody who’s never actually been outside of a game development studio. I bet I could do better.” A later interview with the main writer, where he was going on about how “meta” it was (something that nobody who played it apparently picked up on), only cemented my contempt for the story. Game’s still fun. Story’s crap.
So was born Kill Yuan.
“Dan Tackett is slowly dying inside. A recent widower, he’s struggling to provide for his two children when an intriguing, and lucrative, job offer comes his way—a counter-piracy mission, with a price tag higher than he’s ever seen. He can’t resist. He takes the job.
The training is grueling. The secrecy is strict. And the mission is not what he expected.
A Chinese frigate has deserted. Her captain has set himself up to become a pirate kingpin in the South China Sea, right along the primary trade route feeding into the Strait of Malacca. The contractors that Dan has joined have been hired to eliminate the pirates and liberate the oil company personnel on the islands that Captain Yuan has seized.
It’s not going to be an easy job, which is why the pay is so high. But it’s only going to get harder, because there are other forces at play, including a task force of Chinese Sea Dragon commandos, who have the same mission:
I don’t have a release date quite yet, but plan on sometime in the spring. Should have a pre-order available about the time the cover is finalized.
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