What’s the key? What makes a combat scene really “authentic?”
There’s an old saying in the Recon community: “Recon ain’t fun.” It’s pain and agony and suffering, only faced with the grit and perseverance to get through it and survive, to kill the enemy before they kill you.
Over on Tom Kratman’s wall on FB, the subject has come up of a young woman on a panel at Life, The Universe, And Everything 2017. She claimed at one point that “gamers can write good action scenes, because we’ve experienced that.” No. No, you haven’t. Continue reading “The Key To Authentic Combat Action Scenes”